Q7
Q7
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League of Legends · v16.13.1

Runes

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Default runes

OP.GG standard build; does not change with matchup pages.

Matchup runes

Standard build

Boots
Start
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Core
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Late
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Matchup plan

Take Kleptomancy and Teleport against Yasuo; even if you lose trades slightly, you can TP back to lane without panic. Take Teleport because against Yasuo you want to freeze near tower for safe farm; Ghost is for pushing and avoiding ganks.

Rune variants

  • Take Kleptomancy and Teleport against Yasuo; even if you lose trades slightly, you can TP back to lane without panic.
七寸

Syndra vs Yasuo · Mid lane matchup

01

Core game plan

Yasuo's Wind Wall can block key abilities, and he has strong trading potential when close. Syndra needs to keep distance and break his shield, with low margin for error.
02

Strength by game time

Lv 1–3LaningLevel 6Mid gameTeamfights

6:4.

6:4.

5:5.

5:5.

5:5.

Keep distance at level 1 to avoid Yasuo's E engage.After pushing him away with E, follow up with Q; watch for Wind Wall.Post-6, be aware of his ultimate and maintain distance.When roaming mid-game, be careful of Yasuo chasing; save E for self-peel.In teamfights, watch for Yasuo's engage; use E and R to peel for carries.
03

How a strong Yasuo player plays

  1. 1

    Level 1 E Engage

    He will look to dash onto you via minions at level 1, even if it means tanking minions. Keep distance to avoid his E.

  2. 2

    Wind Wall Blocks Key Abilities

    Once he has Wind Wall, he will wait for your Q-E combo, block it with Wind Wall, then dash onto you for a trade.

  3. 3

    Q-Flash to Bait Flash

    When low, he will auto-Q to stack Lethal Tempo, wait for your Flash, then Q-Flash to follow. Don't Flash early.

04

Detailed breakdown

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